I opened up the suitcase, and…well just watch the clip below.Īs goofy as it is, the burrito as an exit device encapsulates great VR design approaches: it fosters an immediate curiosity that provokes the player to interact with an object in a 3D space it’s intuitive, operating as expected (suitcase opens, you eat the burrito) it really only works in VR and it’s the result of hands-on playtesting and iteration. I was told to press a button on the HTC Vive controller, which spawned a suitcase. I was playing the latest version of the game pretending to be a short order cook, making bad sandwiches and questionable smoothies, when my demo time ran out. I was playing Job Simulator at Valve’s Steam VR event in Seattle, demoing a dozen top-tier VR games. In Owlchemy Labs’ VR game Job Simulator 2050, I ate a burrito to quit the game.
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December 2022
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